Gameplay and Rules
Last updated
Last updated
Each player starts with two hidden corporate roles, each granting a unique ability.
Players can use their actual powers or bluff, but if caught lying, they lose one roles.
Sales: Can steal 2 coins from opponents. Countered by Sales or Manager.
Accountant: Can earn 3 coins and counter "Ask for a bonus."
Manager: Can exchange 2 cards and block Sales.
HR Director: Can fire a player by paying 3 coins.
Supervisor: Can block firing attempts.
Each player starts with:
2 hidden roles
2 coins
On their turn, a player can:
Take Income: Collect 1 coin.
Ask for bonus : Collect 2 coins; can be countered by the Accountant.
Use (or fake) a role power
Kill : Pay 7 coins to eliminate one of another player’s roles.
Upon reaching 10 coins, a player must eliminate an opponent and cannot choose other actions.
At any time, anyone can challenge a role
If challenged, the accused must prove their role:
If truthful → Challenger loses a role
If lying → Liar loses a role
Players are eliminated when they lose both roles (i.e., both role cards are face up). The last remaining player wins the game and takes a prize pool.
Some roles have blocking abilities to counter opponents’ moves. Blocking can be bluffed and challenged.
Example:
If a HR Manager attempts to fire someone, a Supervisor can intervene.
Blocking a move can lead to a counter-challenge—if the blocker is lying, they lose a role.
Coins enable actions like firing or eliminating opponents.
Earn coins through actions, stealing, or strategic plays.
Upon reaching 10 coins, a player must eliminate an opponent and cannot choose other actions.
The last player standing wins the prize pool.
Any attempt to rig the system, create multiple accounts, or cheat in any way will result in a permanent ban.